﻿capital = 361

oob = "USA_1936"

set_research_slots = 3
set_stability = 0.75
set_war_support = 0.5
set_variable = { var = senators_support value = 48 }
set_variable = { var = senators_total value = 96 }
set_variable = { var = representatives_support value = 218 }
set_variable = { var = representatives_total value = 435 }
set_variable = { var = quorum_low value = 39 }
set_variable = { var = quorum_medium value = 49 }
set_variable = { var = quorum_high value = 58 }
# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_support = 1		
	tech_engineers = 1
	gw_artillery = 1
	early_fighter = 1
	cv_early_fighter = 1
	cv_naval_bomber1 = 1
	cv_CAS1 = 1
	naval_bomber1 = 1
	CAS1 = 1
	early_bomber = 1
	superior_firepower = 1
	base_strike = 1

}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
	}
}

recruit_character = USB_georges_vereecken
recruit_character = USB_rene_lagrou
recruit_character = USB_gaston_eyskens
recruit_character = USB_victor_strydonck_burkel
recruit_character = USB_paul_van_zeeland
recruit_character = USB_fritz_lob
recruit_character = USB_yvan_gerard
recruit_character = USB_jules_pire
recruit_character = USB_georges_deffontaine
recruit_character = USB_oscar_michiels
recruit_character = USB_raoul_overstraeten
recruit_character = USB_fritz_conrad
recruit_character = USB_victor_van_strydonck_de_burkel
recruit_character = USB_paul-henri_spaak
recruit_character = USB_charles_bastin
recruit_character = USB_leon_degrelle
recruit_character = USB_jules_iserentant


1939.1.1 = {

	add_political_power = 1199
	add_command_power = 100
	
	#adding ministers
	add_ideas = {
		army_ordnance_department
		general_electric
		USA_prepare_intervention

		#laws
		isolation
		volunteer_only

		new_deal
	}

	#focuses

	oob = "USA_1939"
	set_technology = {
		fighter1 = 1
		cv_fighter1 = 1
		heavy_fighter1 = 1
		tactical_bomber1 = 1
		CAS2 = 1
		strategic_bomber1 = 1
		interwar_artillery = 1
		interwar_antitank = 1
		interwar_antiair = 1
		infantry_weapons2 = 1
		support_weapons = 1
		support_weapons2 = 1
		marines = 1

		#doctrines
		#Air
		air_superiority = 1
		infrastructure_destruction = 1
		naval_strike_tactics = 1

		sup_delay = 1
		submarine_operations_bs = 1
		carrier_primacy = 1

		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		mechanical_computing = 1
		computing_machine = 1
		basic_encryption = 1
		basic_decryption = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		synth_oil_experiments = 1
		fuel_silos = 1
		oil_processing = 1
		improved_oil_processing = 1
		construction1 = 1
		construction2 = 1
		construction3 = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
		dispersed_industry3 = 1
	}
	if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		basic_light_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		basic_light_tank_chassis = 1
	}
}
	create_equipment_variant = {
		name = "Martin M166"
		type = tac_bomber_equipment_0
		upgrades = {
			plane_tac_bomb_upgrade = 2
			plane_range_upgrade = 1
			plane_engine_upgrade = 2
			plane_reliability_upgrade = 3
		}
	}
}




set_convoys = 400


set_politics = {
	ruling_party = neutrality
	last_election = "1932.11.8"
	election_frequency = 48
	elections_allowed = yes
}
set_popularities = {
	neutrality = 99
	communism = 1
}

add_ideas = {
	civilian_economy
	limited_conscription
	free_trade
	home_of_the_free
	neutrality_idea
}

1939.1.1 = {
	set_politics = {
		ruling_party = neutrality
		last_election = "1936.11.3"
		election_frequency = 48
		elections_allowed = yes
	}
}





### Ship Variants ###

create_equipment_variant = {
	name = "Barracuda Class"
	type = submarine_1
	upgrades = {
		ship_reliability_upgrade = 1
		sub_engine_upgrade = 1
		sub_stealth_upgrade = 1
		sub_torpedo_upgrade = 1
	}
	obsolete = yes
}

create_equipment_variant = {
	name = "Farragut Class"
	type = destroyer_1
	upgrades = {
		ship_torpedo_upgrade = 3
		destroyer_engine_upgrade = 3
		ship_ASW_upgrade = 3
		ship_anti_air_upgrade = 3
	}
}

create_equipment_variant = {
	name = "Portland Class"
	type = heavy_cruiser_1
	upgrades = {
		ship_reliability_upgrade = 2
		ship_engine_upgrade = 2
		ship_armor_upgrade = 2
		ship_gun_upgrade = 2
	}
}

create_equipment_variant = {
	name = "Pennsylvania Class"
	type = battleship_1
	upgrades = {
		ship_reliability_upgrade = 1
		ship_engine_upgrade = 1
		ship_armor_upgrade = 1
		ship_gun_upgrade = 1
	}
	obsolete = yes
}

create_equipment_variant = {
	name = "New Mexico Class"
	type = battleship_1
	upgrades = {
		ship_reliability_upgrade = 2
		ship_engine_upgrade = 2
		ship_armor_upgrade = 2
		ship_gun_upgrade = 2
	}
}

create_equipment_variant = {
	name = "Colorado Class"
	type = battleship_1
	upgrades = {
		ship_reliability_upgrade = 3
		ship_engine_upgrade = 3
		ship_armor_upgrade = 3
		ship_gun_upgrade = 4
	}
}

create_equipment_variant = {
	name = "Yorktown Class"
	type = carrier_2
	upgrades = {
		ship_deckspace_upgrade = 1
		carrier_armor_upgrade = 1
		ship_engine_upgrade = 1
		ship_reliability_upgrade = 1
	}

}

1939.1.1 = {
	
	create_equipment_variant = {
		name = "Salmon Class"
		type = submarine_2
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Benson & Gleaves Class"
		type = destroyer_2
		upgrades = {
			ship_torpedo_upgrade = 3
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}

	create_equipment_variant = {
		name = "Wasp Class"
		type = carrier_2
		upgrades = {
			ship_deckspace_upgrade = 2
			carrier_armor_upgrade = 2
			ship_engine_upgrade = 2
			ship_reliability_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "F2A Buffalo"
		type = cv_fighter_equipment_1
		upgrades = {
			cv_plane_gun_upgrade = 5
			cv_plane_range_upgrade = 0
			plane_engine_upgrade = 2
			plane_reliability_upgrade = 5
		}
	}


	# 1941
	#create_equipment_variant = {
	#	name = "South Dakota Class"
	#	type = battleship_2
	#	upgrades = {
	#		ship_reliability_upgrade = 3
	#		ship_engine_upgrade = 3
	#		ship_armor_upgrade = 3
	#		ship_gun_upgrade = 3
	#	}
	#}
}